Overview

Framework:
Access to HE 2024
Level:
Level 3
Unit No:
Not available
Credits:
6
Guided learning hours:
Not available

Qualification Grading Type

Graded

Unit Learning Outcomes

1.

Understand the purposes of game engines.

Assessment Criteria

  • 1.1.

    Describe the different types of game engines: 2D, 3D, mobile.

  • 1.2.

    Explain the purposes and functions of game engines:

    • rendering
    • animation
    • programming
    • physics
    • effects
    • sound
    • artificial intelligence.

2.

Know about the use of game engines in the games industry.

Assessment Criteria

  • 2.1.

    Explain the game engines used by large games companies and indie games companies.

    Include both off-the-shelf and bespoke games engines.

  • 2.2.

    Analyse the role of game engines in the games industry.


3.

Be able to create a prototype game level using a 2D or 3D game engine.

Assessment Criteria

  • 3.1.

    Design at least one level for a prototype 2D or 3D game.

  • 3.2.

    Source or create assets for the prototype game.

  • 3.3.

    Create at least one level using a 2D or 3D game engine based on the design and using the assets sourced or created.

  • 3.4.

    Add basic gameplay using visual or text-based coding.