Understand the games industry.
Organisational structure: type of company (indie, AAA), development studios, publishing houses, independent studios; departments (design, production, programming, quality assurance (QA), marketing, distribution, legal).
Job roles: 3D modeller, animator, artist, audio engineer, designer, scriptwriter, level designer, localisation technician, producer, programmer, quality assurance tester.
Levels of responsibility: team member, lead, producer, management, working patterns (office hours, irregular hours, hot-seating, freelance, fixed-term contract, staff).
Indie vs AAA games: cheaper, shorter, smaller, stylised art designs, developed by individuals or small teams, limited finances (crowd funding or personal investment).
Genre: action, adventure, role-play, simulation, strategy etc.
Visual style: game appearance, four types (cell shaded, photorealistic, exaggerated and abstract).
Audiences: segmented by genre, platform and type of gameplay, types of players (achievers, explorers, socialiser, killers).
Assessment Criteria
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1.1
Describe different organisational structures and job roles in the games industry.
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1.2
Compare the main styles of games developed in the games industry.
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1.3
Compare genres, visual styles and audiences for different games.