Be able to experiment with hardware and software, sound techniques and processes for a specific creative media product.
Experimentation; Learners will use influences from Learning Outcome 1 to try out new ideas using appropriate materials, techniques and processes.
All experimentation should be in response to the design brief.
Materials, techniques and processes; (e.g. computer, microphones, digital recorders, editing applications, sound channels, volume, layering, using existing sound files, file types for different platforms, testing, compression, recording audio, audio libraries, sound levels, filters / effects)
Meets the design brief; (e.g. initial intentions, design brief challenges and constraints, meeting deadlines).
Assessment Criteria
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2.1
Experiment with different hardware and software, testing out different techniques and processes, to identify the most appropriate approach(es) for creating sound for a specific creative media product.