Overview

Framework:
RQF
Level:
Level 2
Unit No:
R/617/6726
Credits:
6
Guided learning hours:
48 hours

Assessment Guidance

Portfolio of evidence

Aim

To be able to create an interactive media product to meet a design brief.

Unit Learning Outcomes

1

Know about the elements of interactive media production.

Platforms; handheld, desktop, interactive TV, gaming platforms

Features – links, multimedia, levels, hit counters

Audience – age, interest, income, gender

Source – magazines, internet, books, social media

Techniques – sound editing, animation, video/image editing/manipulation

Process – storyboards, flow charts

Assessment Criteria

  • 1.1

    Describe the different platforms, features and assets that can be used in the development of an interactive media product.

  • 1.2

    Describe how the elements can be used to meet the needs of the intended user.


2

Be able to prepare assets to author an interactive media product to meet a design brief.

Assets:

  • scanned,
  • photographs,
  • edited audio,
  • edited video,
  • image manipulation,
  • 3D

Edit:

  • image resolution
  • file size,
  • quality of images/assets,
  • frame size,
  • audio files,
  • animations,
  • video,
  • crop,
  • contrast,
  • brightness,
  • filters,
  • resize,
  • compression.

Assessment Criteria

  • 2.1

    Source appropriate assets to be used in the interactive media product to meet a design brief.

  • 2.2

    Use appropriate editing techniques to prepare assets for use in the interactive media product.


3

Be able to author an interactive media product to meet a design brief.

Media authoring:

  • video editing
  • app,
  • animation,
  • website authoring,
  • audio effects
  • transitions
  • sound creation

Exporting:

  • file size
  • rendering
  • optimisation
  • viewed in different formats
  • publishing

Testing:

  • test plans,
  • user testing,
  • problem solving

Assessment Criteria

  • 3.1

    Use different techniques to develop an interactive media product to meet a design brief.

  • 3.2

    Use suitable methods to test the interactive media product to meet a design brief.

  • 3.3

    Export and publish an interactive media product in a suitable format.