Overview

Framework:
RQF
Level:
Level 2
Unit No:
T/617/6721
Credits:
6
Guided learning hours:
48 hours

Assessment Guidance

Portfolio of evidence

Aim

The aim of this unit is for learners to agree a topic for a digital and creative industries project and to use knowledge and skills from previous units to plan and undertake the project, which will lead to the production of a creative media product. They will then present and review the product and their own working practices.

Unit Learning Outcomes

1

Be able to identify, select and plan for a digital and creative industries project.

Evidence may include witness statements, a personal log, notes of meetings, a video diary, blog / vlog.

Creative and Digital Industries;
(e.g. Television, Film, Music, Radio, Print, Interactive media, Computer games, Photography, Advertising, Special FX)

Example projects could include:
(e.g. promotional website, educational game, animation to raise awareness, documentary, rebranding a corporate identity)

Intended outcomes may include:
(e.g. improved teamwork, raising funds, raising awareness, personal development, meeting client needs)

Skills needed may include:
(e.g. improving technical skills, communication and interpersonal skills, organisational skills, the ability to motivate others, planning and scheduling, dealing with conflict / difficult situations, meeting with a client, leading a team)

Assessment Criteria

  • 1.1

    Explain reasons for choosing an agreed topic and scope for a project. 

  • 1.2

    Identify intended project outcomes and actions they need to take to achieve these.

  • 1.3

    Outline skills needed to complete project.

  • 1.4

    Plan how to meet agreed deadlines.


2

Be able to carry out research for a project in the digital and creative industries.

Sources of information may include:

  • Primary sources (e.g. interviews, photographs, visits)
  • Secondary sources (e.g. practitioner research, books, websites, blogs)
  • Existing products (e.g. websites, films, TV, Radio, Games, Adverts)

Relevant and reliable data will vary according to the project selected but may include:
(e.g. audience ratings, interview transcripts, questionnaire responses)

Appropriate referencing; (e.g. author, title and date for books and journals, URL’s for websites, full names and positions for information from people)

Assessment Criteria

  • 2.1

    Identify different sources of information relevant to the project.

  • 2.2

    Select data that is relevant and reliable.

  • 2.3

    Reference evidence and information appropriately.


3

Be able to undertake activities to complete a project in the digital and creative industries.

Evidence may include schedules, a personal log, notes of meetings, a video diary, blog / vlog.

Planning;
(e.g. mind maps, storyboards, scripts, navigation / user interaction, content / assets, design layouts, technical requirements, resources, prototypes, maquettes / test pieces, selecting final ideas, time management, budget / costings)

Production;
(e.g. creating content, importing resources, editing content / assets, authoring, developing alternative ideas, project management, saving files appropriately, exporting / publishing, keeping a production log, consideration of copyright legislation)

Personal skills and knowledge may include;
(e.g. carrying out own roles, taking on and completing tasks, providing information, communicating with others, working as a team, supporting others, responding to problems, providing feedback to others)

Assessment Criteria

  • 3.1

    Apply appropriate skills and knowledge, including findings from research, to complete the project in line with the project aims and plan.


4

Be able to present project outcomes, including the completed creative media product. 

Evidence may include for example, presentation material, witness statements, a personal log, a video.

Presentation design;
(e.g. format and structure, style, formal / informal, group presentation, audience, using visual aids, effective communication, supporting handouts / documents needed, where appropriate, practice / run throughs, conclusions / meeting initial intentions, questions following presentation.

Presentation formats;
(e.g. PowerPoint presentation, physical using props, online, demonstration)

Assessment Criteria

  • 4.1

    Select appropriate information to include in a presentation, including reference to process and an explanation of the product itself.

  • 4.2

    Use appropriate format and language, including technical terms, to present project outcomes to a specific audience.


5

Be able to evaluate the creative media product and own performance.

Evidence may include for example, witness statements, peer assessments, a personal log, notes of meetings, a video diary.

Evaluation of own performance;
(e.g. attendance, reliability, team skills, working independently / self-motivation, communication skills, taking responsibility, meeting objectives, planning, organisation and contingency)

Review the creative media project;
(e.g. strengths, weaknesses, meeting initial intentions)

Review the management of a creative media project;
(e.g. working to deadlines, skill development, resources)

Improvements to own work;
(e.g. feedback from others, improvements to personal performance, improvements to production skills)

Assessment Criteria

  • 5.1

    Review the creative and media product against own original project aims.

  • 5.1

    Review own performance in planning, carrying out and presenting outcomes from the project, identifying strengths and weaknesses.