Overview

Framework:
RQF
Level:
Level 2
Unit No:
M/617/6720
Credits:
6
Guided learning hours:
48 hours

Assessment Guidance

Portfolio of evidence

Aim

The aim of this unit is for learners to explore the wide range of digital image making practices used for the creation of images for creative media products. Learners will experiment with the tools and techniques used for the creation of 2D digital images and design, develop and create their own digital images in response to a design brief. They will present an outcome and review their work in in response to the design brief.

Unit Learning Outcomes

1

Know about 2D digital image making techniques.  

Disciplines with the creative media sector;
(e.g. Television, Film, Music, Radio, Print, Interactive media, Computer games, Photography, Advertising, Special FX)

2D Digital image making techniques;
(e.g. image manipulation software, importing images, scanning images, colour adjustments, selection tools, using layers, image effects, filters, bitmaps, vectors, compression, creating appropriate image sizes, image resolution, using different colour modes and file types)

Products;
(e.g. information based, entertainment, advertising, promotional, educational, commercial)

Assessment Criteria

  • 1.1

    Describe different 2D digital image making techniques.

  • 1.2

    Describe how 2D digital images are used in different creative media disciplines.


2

Be able to experiment with 2D digital image making techniques in response to a design brief. 

Experimentation;
Learners will use influences form Learning Outcome 1 to try out new ideas using appropriate materials, techniques and processes.

At least two mediums will be combined within the experimentations.

Digital materials, techniques and Processes;
Any electronic mediums such as image manipulation software, editing applications, using graphics tablets, digital cameras etc

Assessment Criteria

  • 2.1

    Develop own ideas for 2D digital image work to meet a design brief through experimenting with different materials, techniques and processes.


3

Create a series of 2D digital images in response to a design brief. 

Select and Apply;
Learners will use their experiments in LO2 to select and apply appropriate materials, techniques and process to create mixed media art work

Making adjustments;
Learners will show (annotate, verbally discuss / present) how they have adjusted their work within the creation process.

Justifications
Learners will show (annotate, verbally discuss / present) how they have extended their skills during the creation process and justify (annotate, verbally discuss / present) decisions made in order to meet the design brief.

Assessment Criteria

  • 3.1

    Select appropriate materials, techniques and processes to create digital images for a creative media product.

  • 3.2

    Apply appropriate materials, techniques and processes to create digital images for a creative media product.


4

Review the purpose of the 2D digital image work and how this can be improved in response to the brief. 

Review own work;
Learners will go over and examine the stages of producing their own work.

Evaluate strengths and weakness;
Learners will explain (annotate, verbally discuss / present) the strengths and weakness of the use of mixed media and how this meets the design brief (e.g. initial intentions, design brief challenges and constraints, meeting deadlines).

Improvements;
Learners will outline relevant improvements (e.g. time management, skill development, techniques, use of 2D digital image techniques). 

Assessment Criteria

  • 4.1

    Review the use of digital media techniques used in own work.

  • 4.2

    Review how own work meets the design brief.